Information and Communication Technology

Aims

  • Enhance high-order thinking, self-directed learning and flipped classroom approach in ICT lessons.
  • Use different e-learning tools to enrich the effectiveness of teaching and learning.
  • Arouse students' interest in using up-to-date ICT tools and technologies to solve their daily-life problems.
  • Enrich Coding and STEAM education in the curriculum to enhance students' creativity, problem solving skills and critical thinking.

 

 

Curriculum

Junior Grade ICL Curriculum

Computer System Information Technology Programming e-Learning
G7
  • Social network
  • Cyberbullying
  • Internet addict
  • Netiquette
  • Security issues
  • Computer Systems
  • Basic OS operation
  • Files & folder handling
  • Digital Citizenship
  • Multimedia Production
  • 3D technology with 3D Modelling, Augmented Reality (AR) and Virtual Reality (VR)
  • Artificial Intelligence (AI)
  • Micro:bit
  • Flowchart
  • Different learning portals
  • Notes taking tool
G8
  • Computer system
  • Health Issues and Ergonomics
  • Social implication
  • Copyright
  • Privacy
  • Digital Citizenship
  • Robotics with micro:bit
  • Virtual reality (VR) and Metaverse
  • Artificial Intelligence (AI)
  • Micro:bit
  • Python
  • Flowchart
  • Communication tool
  • Different interactive presentation tools
G9
  • Computer Networks
  • Data Privacy and Security
  • Database
  • Mobile App Design
  • Digital Citizenship
  • Artificial intelligence (AI)
  • Internet of Things (IoT) and Big Data
  • AI and Python Programming
  • Web 3.0, Blockchain and Metaverse
  • Micro:bit
  • Mobile app development
  • AI and Python
  • Collaborative e-tools
  • Peer review tools

Senior Grade ICT (HKDSE) Curriculum

Compulsory Part

  • Information Processing
  • Computer System Fundamentals
  • Internet and its Applications
  • Computational Thinking and Programming
  • Social Implications

 

Elective Part

  • Databases
  • Algorithm and Programming