STEAM
STEAM (Science, Technology, Engineering, Arts and Mathematics)
Curriculum Objectives
- To develop students’ habit of facing tasks/problems;
- To enhance students’ ability to construct new knowledge through previous experience;
- To manage data for accomplishing tasks;
- To foster students' willingness to share within and between groups.
Curriculum Framework
In junior school, we focus on cultivating students’ creativity and collaboration through hands-on projects. The content ranges from daily-life science topics to simple mechanics with motors.
The school-based coding curriculum goes through all grades, from basic coding concepts to skills for creating apps to solve everyday problems.
In middle school, we have intensive Digital Making projects using programmable bricks and sensors that combine coding and mechanical skills to solve various tasks. To develop students’ habit of facing tasks.
Implementation
During the STEAM lesson, students are encouraged to explore, try, observe, compare, reflect, remake, and share.
Assessment
Assessment will be project-based, evaluating students’ performance in three areas: knowledge, skills, and attitude.